Stereoscopic simulation for animation and special effects

My MFA thesis:

Morella, Daniel, “STEREOSCOPIC SIMULATION FOR ANIMATION AND SPECIAL EFFECTS” (2011). All Theses. Paper 1070.
http://tigerprints.clemson.edu/all_theses/1070

Abstract

Stereoscopic content, when presented well, provides an exciting and entertaining experience for viewers. The advent of new techniques and technologies is helping stereoscopy to become more commonplace, with 3D movies becoming a staple at theaters around the world. Further, 3D televisions and content are poised to experience tremendous growth in the coming years. Even video games are exploring 3D content, with recent releases like Toy Story Mania as seen on the Disney website [Disn11].
The biggest problems with stereoscopic content are that it usually requires expensive hardware to view, and extensive time and technical prowess to create. These issues limit the number of organizations or individuals creating 3D content to those who have the money, time, and technical skills to do so. Similarly viewers of 3D content must possess expensive, specialized equipment for display, thus limiting the overall audience. The intention of this paper is to provide a real-time, cost-conscious method for producers (artists) and consumers (viewers) to create and experience stereoscopic content.